
Our Team
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Troy Allen Norcross
Software Engineer & Co-Captain of Chaos
Troy brings nearly a decade of experience in Unity development, rapid prototyping, and immersive design. Whether he’s building plushy locomotion systems or taming physics freakouts mid-race, he makes sure every part of Thread Heads feels as fun to play as it is to watch.
He's led game development projects across XR, education, and research—but this time, he’s stitching the chaos himself. -
Julian Sestanovich
3D Generalist & World-Building Wizard
Julian is the visual brain behind the beautiful mess. With over a decade in CGI and AR/VR, he’s animated everything from whimsical plushes to complex scientific simulations. At Thread Heads, he brings the world to life—layer by layer, prop by prop—turning crafts into chaos and concept art into living playgrounds.
Also: he makes everything look way better.